Implementing the weeding system this week! Weeds will pop-up in soil tiles over time and will need to be removed, otherwise they'll continue to spread and grow and have negative effects on your plants.
Just set up the rendering so far- working on their life-cycles today. #gamedev
Working on the compost system basics this week! You can buy compost from the shop (or make your own, but I haven't implemented that yet), fill up your compost bin, then use a bucket and trowel to spread it around your plants. Different composts affect plants in different ways!
Implementing the plant health system this week, so if you don't look after your plants (just watering for now, but other ways of caring for the plants coming soon!) the leaves go brown and they eventually die. #gamedev
Adding the basic watering functionality to the game at the moment, and it's coming along well! Still lots to improve but the fundamentals are there.
Next devlog video will be out this weekend :) #gamedev
Been adding support for entity selecting into the engine, using colour-picking. All working nicely! Now I can detect which entity the mouse cursor is over, which I'll be needing for the next features. #gamedev
It's been another great couple of weeks of development on my new farming game! I've been implementing the shops as well as a few other things. Check out all the changes in the new devlog video: youtu.be/g_NK7B2xfsc#gamedev
Work on the shops is coming along nicely - you can now sell your produce and use the money to buy more seeds and equipment! I need to add better options for choosing how many items to buy/sell, but otherwise it's all working well. #gamedev
I've been making some changes to start off the year!
Long story short, I'm working on a new smaller game this year - I decided the city-builder is just too ambitious for me right now.
Long story long, watch this video: youtu.be/GM5T2OazUIs
Finished the activity system - the town is so much more alive now! The townspeople are now going to restaurants, sitting outside at cafes, exercising at the gym, etc. Devlog video on its way in the next couple of days! #gamedev
Implementing an Activity System this week so that the townspeople can interact with buildings and objects in the town. Thought I'd get into the Olympic spirit and create an outdoor gym to test it out on! #gamedev#lowpoly
Sorry I've been gone for so long, I've been struggling with some health issues in the last months. I'm having another small operation next week, and if all goes to plan then that should be all I need. Hoping to get back to making content soon!
A few people mentioned after the last devlog that the car models weren't detailed enough when compared to the buildings, so I've upped their detail slightly. Do you think it's enough or should the car models be even more detailed?
Basic save system finally up and running. Took me an embarrassingly long time to get it right, but I got there eventually! Working on some more interesting stuff now so new devlogs coming sooon 🙂#gamedevv3
Updated the way the foundations of buildings work, so they no longer always take up the full grid square. I now get to set their shape for each building, allowing for more space for gardens and greenery ^^ #gamedev
Sorry I've been gone so long without any updates; health worries and other personal issues took over my life for a while and I ended up taking a rather long break from game development. I'm back to work on the game now though and I hope to get back to making devlogs sooon (:
Slowly but surely the game is starting to come to life! In the past weeks I've been working on implementing cars and traffic and you can check out the progress in this week's devlog video: youtu.be/148r0UVQBxU
Plus, I introduce you to a special little someone ;) #gamedev
Got a bit stuck in development hell for a while, redid the entity/pathfinding system a few times trying to find the perfect way to handle all the little edge-cases. Probably overthought it a bit! Anyway, all working very nicely now so I'm finally moving on to vehicles/traffic :)
A friend of mine is working with a team that are designing an amazing lunar habitat and have just launched a Kickstarter campaign to fund a 3 month test of the habitat in Greenland. If you're interested you can check out their Kickstarter page here: kickstarter.com/projects/sagas…
The devlogs are back, and hopefully for good this time! This week I show the entire process I went through to implement people and pathfinding into my city-builder game: youtu.be/CattLrDZt3o#gamedev#devlog
Just finished work on representing the road system as a network with the intersections as the nodes, to make life easier for the path-finding algorithm. So in this example the algorithm would only have to work with 16 nodes instead of all 400 road tiles #gamedev