𝕡𝖔𝖍𝖓 π•½π–”π–’π–Šπ–—π–”

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These were team shirts. We had both "Wrote It" shirts and these. Some may have made it out, but they were created for the team. twitter.com/Nightraid7007/…
Sept 18: On this day in 1992, Spear of Destiny was released. It was a prequel to Wolfenstein 3-D. There are multiple boxes out there, but the one with the holographic print title was the only one we approved.
The new top contender in the "Mods I Never Expected" category. I'll check it out this weekend. twitter.com/rockpapershot/…
Selaco takes a lot of work and dedication to pull off. If you like what we have shown so far, please consider giving us a wishlist on Steam. It helps us out tremendously! store.steampowered.com/app/1592280/
Retweeted by 𝕡𝖔𝖍𝖓 π•½π–”π–’π–Šπ–—π–”
I made this remake while creating Quake, and it was never released to my knowledge. I only released the screenshots, and they came with a text file that explained it. twitter.com/FiveFiveFiver/…
I asked college students at the Sierra College computer lab what they were typing in (it's amazing they let me stay in the lab since I was just 11). Aside from trial and error, my resources were David Lubar and @BillB's columns as well as Roger Wagner's Assembly Lines. twitter.com/Oleg_Cherkasky…
I started coding at 11. If I had to learn something, I made a game to learn it. I started small and dedicated myself to making games as if it was the most important thing in my life because it was. I worked with some amazing people who felt the same way and had similar visions. twitter.com/CrabboTheCowbo…
Hope everyone has a good weekend. I plan to code and spend some time working with my daughter on a game idea she has.
Another wonderful find. My son Donovan wrote this when he was probably 5 or 6. The shirt ("I'm still old, but I play games!") and his lasting legacy made me genuinely laugh out loud.
I'm doing an AMA for the Animetas community, and they're running a fan art competition if you're interested. We'll see if my head ends up on a stake again. twitter.com/AnimetasArt/st…
The Doom Wiki wins this one, as it should! Kevin Cloud walked over to Cygnus Studios one day to talk to our friend Steve Maines (worked at Softdisk years earlier, too). He saw Steve used 3DStudio r3 and asked if he could make a II for the cover. Steve whipped it up in no time. twitter.com/doomwiki/statu…
I'll give everyone a full day to find the answer. As you can see, no one at id made the II. And there are only 2 people other than me who know the answer.
I guess I found a piece of DOOM trivia that no one knows, kind of like the fact that I was the model for Doomguy on the cover...
At this time, no one has gotten it yet. Look at the answers before you tweet the same answer as someone before you - only the first person to say the correct name wins.
Guess what? It's Trivia Time, and I have a pretty tough one this time. Question: The DOOM II logo is made up of the original DOOM logo with a II under it. Who made the II part of the logo? First to answer gets a free poster.
Weekly deathmatches and giveaways on the Romero Games discord at discord.gg/romero. The next giveaway is tomorrow! Come join us. We've also just set up a dedicated #speedrunning channel.
Regarding E2M6, the Dismal Oubliette, the reason the original beginning had to be cut was so it would fit within our 1.44MB file size limitation in place at the time. twitter.com/sjake333/statu…
Congrats to @idSoftware @bethesda @machinegames on the release of the Quake Remaster. I was so surprised to see the full E2M6 in there! Thank you for doing that. It killed me to cut it in 1996, and I sincerely appreciate it. #quake
Interesting poll on the studio account! Curious what you'd pick (answer original tweet, please). twitter.com/romerogamesltd…
Today's Hewson throwback shows one of our best games, Nebulus With some nice trivia.. @romero may have worked on a port on the apple two of this game. Confirm or deny let us know. #throwback #oldschool #retrogaming #retro
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We were using NeXTstation Turbo Color computers for development. They had 12-bit/4096 color screens. John wanted to support 24-bit, but we had to support 8-bit at launch. Later, with the first GPUs the color depth went beyond 8-bit and today source ports can do 32-bit. twitter.com/indiocolifa/st…
And yes, 360 *world* polygons; character polygons were in addition to this. All rendering was software rendering. Nothing was done on a GPU because they did not exist. It was an incredible achievement by John Carmack and Michael Abrash.
Rogue's Dissolution of Eternity comes out nine months after Quake and does feature a dragon. If they used polygon limits, they would have raised them. Different company, different rules. We stuck by our budget for speed.
... Quake's 3D engine, we could easily write dragon AI). We only had a budget of 360 world polygons anywhere we looked. Making huge skyboxes to fit a dragon blew that budget.
Lots of questions about the dragon in the Quake screenshots. The dragon did not appear because we didn’t have the polygon budget in any scene to make space for it. It had nothing at all to do with AI (contrary to an inaccurate story that's out there--if we could write...
August 3, 1995, the day I posted the first screenshots of Quake! Back when "hi-res" was 640x480. We had been working on Quake for 7 months on that day. It would take another 10 months before Quake was released. #quake @idSoftware
I'm on with @CaseyExplosion who's doing a live twitch charity stream on her birthday for Gendered Intelligence. Feel free to stop by and wish her happy birthday and donate if you're able. twitch.tv/caseyexplosion
Weekend eBay 3-day eight auction blitz! Daikatana, Doom, Quake, Wolfenstein 3D. Shirts, hoodies, CDs, and a magazine. Click "See other items". #Quake #Doom #Wolfenstein #Daikatana ebay.com/itm/2748858054…
Hi Sandy, to clarify, this is incorrect. We gave the license to Reaper Miniatures and they produced an entire collection for sale in 1997. We loved their prototypes. And the cacodemon included. twitter.com/sandyofcthulhu…
You may wonder why the Navajo have no water (hence the fundraising drive I just tweeted about). I can assure you, the Navajo wonder, too. theverge.com/2020/7/6/21311…
Help: We support @ChizhForCheii which brings Navajo elders firewood, food and water (they have no water rights on the land). If you can donate to put them over the top for pallets of water, I would appreciate it. We donate regularly. Thank you for supporting Indigenous people. twitter.com/Loren_Anthony_…
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