Interestingly, Vampire Survivors has one of the best Steam Deck integrations. Maaaaany of the claimed "verified" checks are straight up lies.
Hitman comes to mind. Immediately forces you to press enter on your keyboard, which you can't do without pressing [Steam] + Right
Related: a couple of friends showed interest in knowing more about speedrunning today, so I got to tell them all sorts of cool stuff.
They loved the part about tasbot performing live arbitrary code execution on real harware. Half button presses raised some questions, as it does.
Proof hydroneer is aweome from yesterday's patch notes:
"- Wearing a hat that is stored in the truck will no longer make the truck go nuts."
And believe me, when they say "going nuts", they're being polite.
And comment: This is extremely cool, and fairly rigorous (without turning it too nonsensical). I'm very impressed.
Feels strange to see it be minecraft inspired because I lived all that, but man... I hope he's having fun, looks really cool! :)
Still playing hydroneer. It's got that good kind of jank, the hands on kind.
Feels like you could develop this core process a LOT further, the potential is amazing.
But would you benefit from doing so? Maybe this is peak magic levels.
After bingeing Hydroneer for many hours, I can confirm it is indeed frustrating to play.
The pickaxe I purchased to dig out my previous pickaxe met the same fate and teleported deep underground somewhere, so I bought a nuke for all my money.
it also fell through the ground.
I'm pretty sure I had a dream about moving to grove street because @KyleMcCarthy lives there.
The reason I think it was a dream is mostly because it's a fictional place.
Also it was haunted. Or at least it used to be before I woke everything up.
Free game idea:
A cpu design/programming game where you make an actual (if virtual) computer, with the final exam being to compile and run the game you're playing right now on the computer you made in the game.
The player is then encouraged to see how deep they can nest this.
This is surprisingly simple due to to the rooms snapping to each other. Just find the sweet spot where it switches from a valid snapping to an invalid overlapping position with barely any mouse movement.
Oh and lower your fps.
If you place a room so it overlaps another room, then delete it, the room on the other side will no longer have an opening to the original room. Repeat on the other side of the wall to make it look the same from both directions.