Making games in 1990 was harder: MI1/2 version control was clearing the archive bit every morning and that evening copying changed files to floppy disks and taking them to the rotating "merge master" team member. Git is better.
It's fun going into the studio with actors who have been in 5 Monkey Island games and I've never met them because voice back in 1990 was witchcraft. Witchcraft!
And that's a wrap! Just got out of the studio with @AlexActWrDir (Elaine) and now we're done with voice recording for #ReturnToMonkeyIsland. Special thanks to @kbavoice for being the most awesomest voice director!
13,000+ lines of dialog just went to be mastered. Of those 13,000+ lines there was only one we missed in recording. GUYBRUSH: "And the secret is [REDACTED]"
Slower Than Light: You're the only person on board and you have to keep the ship running for 16 years. Nothing big and dramatic, just maintenance tasks. No save games.
When #ReturnToMonkeyIsland is done I'm going to build a rogue. Not a rogue-like or a rogue-lite, but a real UNIX era rogue but with nice modern pixel art. Let the publisher bidding war commence. I'll wait here.
Dear console makers... please normalize your A/B/X/Y buttons. I don't care which system is used, just use the same system. Also, Microsoft fix your / and \ problem.
Fun fact: Monkey Island 1 took hours to recompile. We would do a merge of the day's code, start compiling and go have dinner and hope it didn't fail. #ReturnToMonkeyIsland takes 3-5 seconds to recompile.
When Guybrush first arrives on Melee to become a pirate why does he appear at the arch and not from the dock down below? You know... where ships would dock.
I met Ken and Roberta many years ago at Skywalker ranch for the Indy3 launch party. Sadly it was the only time. We need to rectify that. BBQ on your boat! I'll bring the potato salad! twitter.com/caboken/status…
For the first time after 2 years of working on Return to Monkey Island I see the light at the end of the tunnel. It's not a train, it's the light of eternal peace and wonder. No, no, who am I kidding, it's a train.
I've owned this game for 10+ years and I've never found someone that is willing to boldly go where no one has gone before. I bring it out on game night and everyone's eyes glass over.
Made the 10yo a 3-headed monkey stuffie for her birthday! She super loves it and screeched very, very loudly upon receiving it. All I see is how janky the necks are and that I forgot to attach the tail, but oh well, I can fix it later.
#MonkeyIsland#RetroGames@grumpygamer
"Developed by Rob Gilbert, Thimbleweed Park is a leap back in time to the golden age of point-and-click adventures." - Hey Rob Gilbert... design your own damn adventure games and stop taking credit for mine.
I just used a goto in my c++ code. I feel dirty but it was the best and cleanest way to do what I needed. The 11 year old programmer me wouldn't understand what the big deal is.