Ron Gilbert

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Real or @TheOnion headline: "Velveeta releases a cheese-scented nail polish"
Learn how The Secret of Monkey Island & Monkey Island 2 were made with this fun interview with LucasArts legends Tami Borowick for @arcadeattackUK! Tami shares some amazing stories working with @grumpygamer, @phrenopolis & other legends! #MonkeyIsland…
Retweeted by Ron Gilbert
Making games in 1990 was harder: MI1/2 version control was clearing the archive bit every morning and that evening copying changed files to floppy disks and taking them to the rotating "merge master" team member. Git is better.
Breaking news: @WadjetEyeGames's (the other adventure game Gilbert) new game coming! Just don't tell Rob Gilbert or he'll hog all the credit.…
It's the #ReturnToMonkeyIsland bug of the day: "When lighting his lamp in the Galley, Guybrush submerges the lamp into the soup."
What a wonderful way to spend a day - back in the studio again!! Thank you @grumpygamer and @kbavoice - hope to see you again on the high seas one day!…
Retweeted by Ron Gilbert
13,000+ is a ridiculously huge amount of dialog. I once counted the lines in Curse of #MonkeyIsland and it was "only" 8,357 lines. The boys've been at work! @SkilletDoux, how's your voice holding up? #RTMI #ReturnToMonkeyIsland @phrenopolis #grumpygamer…
Retweeted by Ron Gilbert
It's fun going into the studio with actors who have been in 5 Monkey Island games and I've never met them because voice back in 1990 was witchcraft. Witchcraft!
And that's a wrap! Just got out of the studio with @AlexActWrDir (Elaine) and now we're done with voice recording for #ReturnToMonkeyIsland. Special thanks to @kbavoice for being the most awesomest voice director!
Oh well. Next game I guess.
13,000+ lines of dialog just went to be mastered. Of those 13,000+ lines there was only one we missed in recording. GUYBRUSH: "And the secret is [REDACTED]"
Real or The Onion headline: Prince William spotted selling homeless magazine in London
Slower Than Light: You're the only person on board and you have to keep the ship running for 16 years. Nothing big and dramatic, just maintenance tasks. No save games.
Games I want to make: Slower Than Light. A space ship sim about taking a trip to Alpha Centauri that takes 16 years in real time to play.
When #ReturnToMonkeyIsland is done I'm going to build a rogue. Not a rogue-like or a rogue-lite, but a real UNIX era rogue but with nice modern pixel art. Let the publisher bidding war commence. I'll wait here.
Dear console makers... please normalize your A/B/X/Y buttons. I don't care which system is used, just use the same system. Also, Microsoft fix your / and \ problem.
Fun fact: Monkey Island 1 took hours to recompile. We would do a merge of the day's code, start compiling and go have dinner and hope it didn't fail. #ReturnToMonkeyIsland takes 3-5 seconds to recompile.
Just got done recording @gavinhammon doing Stan. SPOILER ALERT: Stan is in #ReturnToMonkeyIsland. SPOILER ALERT: We're making a new Monkey Island.
Fun fact: These three Pirates appear in #ReturnToMonkeyIsland. I was so troubled by them on the cover that I had to put them in the new game.
More Monkey Island questions that trouble me...
A flooring inspector showed up at my house and I said "You look more like a pirate."
The Secret of Monkey Island is it was the name of Guybrush's sled.
Little does @SkilletDoux know, but we put a decoy secret in his script.…
In the studio right now with @SkilletDoux. Perhaps you haven't heard, but we're making another Monkey Island.
Making a game is harder than it was in 1990: #3 - Juggling 14,000 lines of dialog, 34 actors and 3 studios.
When Guybrush first arrives on Melee to become a pirate why does he appear at the arch and not from the dock down below? You know... where ships would dock.
I met Ken and Roberta many years ago at Skywalker ranch for the Indy3 launch party. Sadly it was the only time. We need to rectify that. BBQ on your boat! I'll bring the potato salad!…
LaFlu must be able to think in six dimensions to make something like this.…
Retweeted by Ron Gilbert
Making a game is harder than it was in 1990: #2 - No social media to distract you 85 times a day.
Making a game is harder than it was in 1990: #1 - Getting the UI work with mouse, touch and controllers and not have it feel like an afterthought.
You can quote me on this: "Making games in 2022 is a lot harder than making games in 1990."
In Python "||" is "or", "&&" is "and" but why isn't '==' 'is'?
Real or The Onion headline: "Nasa footage shows an underwater 'Sharkcano' home to mutant fish has erupted."
For the first time after 2 years of working on Return to Monkey Island I see the light at the end of the tunnel. It's not a train, it's the light of eternal peace and wonder. No, no, who am I kidding, it's a train.
Would adventure games be more fun without the Internet?
I've owned this game for 10+ years and I've never found someone that is willing to boldly go where no one has gone before. I bring it out on game night and everyone's eyes glass over.
Taking a sunny Sunday off from working on #ReturnToMonkeyIsland to play some Patch Work.
Made the 10yo a 3-headed monkey stuffie for her birthday! She super loves it and screeched very, very loudly upon receiving it. All I see is how janky the necks are and that I forgot to attach the tail, but oh well, I can fix it later. #MonkeyIsland #RetroGames @grumpygamer
Retweeted by Ron Gilbert
Just bought a copy of the Apollo 47 RPG by @TimHutchingsFTW. This looks different and fascinating.…
Return to Monkey Island bug of the day: "9807: Polish fish with better lighting & make less stiff."
"Developed by Rob Gilbert, Thimbleweed Park is a leap back in time to the golden age of point-and-click adventures." - Hey Rob Gilbert... design your own damn adventure games and stop taking credit for mine.
As of today, we've made 1,031 internal builds of Return To Monkey Island for testing. One of these days we'll get it right.
I just used a goto in my c++ code. I feel dirty but it was the best and cleanest way to do what I needed. The 11 year old programmer me wouldn't understand what the big deal is.
I'm holding out hope this is the year America finally switches to metric.
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